Art Class Website
UX Case Study
Set out the basic elements for the Web layout and ended up making paper wireframes with the first 2 pages in mind.
'Art Classes' and 'Checkout Cart' are the main focus of this project
Brainstormed 5 options for the layout of the home screen and ended up making a digital wireframe that combined parts from designs “A” ,"B" and “D”
The initial low-fidelity prototype focused mainly on the user flow of finding a new art course, adding it to cart, and entering payment details. The basic navigation elements were implemented with more attention on function and lesson their relative size on the desktop page.
View the first pass prototype here
Low-fidelity prototype
Early designs were too large when scaled for a desktop. Images and click targets were wide ranging and text drew focus unevenly, resulting in uncertain areas for the user to focus.
To address this, unnecessary text was removed and elements were scaled to fit within a more narrow band. Additionally, weight was given to the top of the page, helping the user easily pan through the site.
The second main shift in the design was in the checkout flow.
Initially it was a single page to fill out payment info, but after user confusion in several tests we moved to a 3-stage checkout complete with indicators of past present and future steps.
These indicators helped users focus on the task at hand and set an expectation of the amount of additional info they would need to give.
Created a final mockup showcasing the breadth of the experience created, highlighting the use of similar elements to reinforce the sense of cohesion between the various scenes
For discussions about my work or any future projects feel free to reach me at coreyuxdesign@gmail.com