Website Usability Update
Set out the basic user flow starting from finding the website, reading about game types, watching a video, selecting a category of interest, and narrowing to a single game.
Brainstormed 4 options for the layout of the home screen and surrounding pages. Design A centered around a carousel of images. Design B was focused on customizable groups of items. Design C played with offsetting content left and right. Design D had a centered header that broke up content into 3 columns.
Early designs were optimized for desktop use. As a result, text looked small and cramped on the different screen aspect ratio. Additionally, touch targets were far too small when viewed on the phone.
To rectify these issues I streamlined the design, removed a menu item from the navigation, and focused on creating an interactive block element (shown below).
These changes simplified the design but the breakpoints remained a problem as the user was initially flooded with information
After trying out several iterations of the design I landed on a staggered look that made the interaction points even clearer with graphical callouts.
Additionally I made a 2nd pass at the block elements improving their performance and visual spacing.
The end result was a design that was far more glanceable and digestible without being overwhelming.
View the updated website here
How To Find Games
Created a final mockup showcasing the entirety of the homepage, highlighting the use of white space and visual callouts to increase the digestibility of information.
For discussions about my work or any future projects feel free to reach me at coreyuxdesign@gmail.com